Archive for the ‘Design’ Category

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Mapping Concepts

November 2, 2007

“As indicated earlier, we defined concept as a perceived regularity (or pattern) in events or objects, or records of events or objects, designated by label. It is coming to be generally recognized now that the meaningful learning processes described above are the same processes used by scientists and mathematicians, or experts in any discipline, to construct new knowledge. In fact, Novak has argued that new knowledge creation is nothing more than a relatively high level of meaningful learning accomplished by individuals who have a well organized knowledge structure in the particular area of knowledge, and also a strong emotional commitment to persist in finding new meanings (Novak, 1977, 1993, 1998). Epistemology is that branch of philosophy that deals with the nature of knowledge and new knowledge creation. There is an important relationship between the psychology of learning, as we understand it today, and the growing consensus among philosophers and epistemologists that new knowledge creation is a constructive process involving both our knowledge and our emotions or the drive to create new meanings and new ways to represent these meanings” – Source

Concept maps are a fascinating alternative to mind-maps. I live in mind-maps, but am branching out into concept maps. What is interesting to me is that whilst mind-maps quite often become idiosyncratic to their creator, and are more an aid in personal thinking that in conveying data, concept maps play a surprisingly effective role in conveying information in educational settings. They have their theoretical roots in the work of Joseph D. Novak working at Cornell University in the 70’s. The paper sited above is a very interesting discussion on the research and theory behind concept maps, and how to effectively create them.

Here’s an example of one I just created. Seasoned concept-mappers may notice problems with my form here, but it’s a start. You read the map from top to bottom. A boxed item is a “concept”, and a boxed item with one or more named arrows is a “proposition”:

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Towards a total eclipse of the desktop

October 9, 2007

The new version of Outlook Web Access is a freak of nature. It’s so good it’s astounding. ASTOUNDING. The skill required to pull this feat off using blunt tools like the HTML DOM, AJAX and JScript is awe inspiring:

webaccess.jpg

This will (I predict) be redone in Silverlight 1.1 when it’s released…and from there some interesting thoughts arise:

  1. This could eclipse the native Office experience.  It easily could.
  2. And if so, this would beg the question: why doesn’t the entire Office suite get redone in Silverlight?

I think it’s inevitable that a rich Office experience is delivered in Silverlight…one day. But seeing Outlook Web Access, and the obvious development path they’ll take towards Silverlight, this could accelerate pace towards that day when we’re really using Office in a browser (and actually liking it).

This radical departure from a client install might also offer Microsoft the perfect excuse for why, when rewriting Office from the ground up, it’s feature set is cut-back. People would wear that because it’s a “new” product…not an “downgrade” wearing “upgrade” clothes. Who knows, we might even get some collaboration tools in there that aren’t embarrassingly hacked on afterthoughts atop that smoldering pile of old code.

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Play

September 3, 2007

Without play imagination dies.

Challenges to imagination are the keys to creativity. The skill of retrieving imagination resides in the mastery of play. The ecology of play is the ecology of the possible. Possibility incubates creativity.

A quote by Alex Manu (Ontario College of Art and Design) referenced by Bill Buxton in “Sketching the User Experience” – pp 263

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Powers of 10 – Eames and Spore

August 31, 2007

Here is the Simpson’s spoof of the classic “Powers of 10″ short film by illustrious designers Charles and Ray Eames.

Trippy stuff….and IMO a healthy mental stretch. Cognitive yoga. The film, which was noted as culturally significant by the Library of Congress, is detailed on Wikipedia here.

It was this film that inspired Will Wright to design his equally mind expanding game Spore. Listen here for a discussion between Brian Eno and Will Wright. A delightfully meandering chat about how they use generative systems in their creative works. which finally gets around to discussing Spore.

But back to Charles and Ray Eames. This film is not what they are most famous for. Perhaps their most significant contribution (or at least their most famous) is the Eames Lounge Chair. It shows up everywhere, for instance if you look at the set of Fraser, that “sophisticated New Yorker” has one.

Directors will use furniture like this to make a particular statement about the characters or the setting. Another common one is the Aeron showing up in sci-fi films or “hip/creative” places.

This is piece of design history I’m sorely tempted to buy – I’ve been thinking about it for years :) .

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Reality Bats Last

August 29, 2007
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Design Communicator – Brief Definition

August 28, 2007

 

ID and DC (A Design Team of Two)

 

A design communicator (DC) works with an interaction designer (ID) as a full-time thought partner to interview users, develop personas, generate scenarios and requirements, and create design solutions. They also facilitate collaboration with engineers, product marketing, and other related disciplines.

While the interaction designer leads the creation of design solutions, the design communicator leads the evolution of those solutions by synthesizing information, evaluating prototypes with target users, and, finally, documenting the design for efficient and precise implementation.

In addition to facilitating quality work, the design communicator makes the work go faster, helping the individual designer iterate ideas rapidly, and helping broader teams collaborate efficiently.

 

 

 

 

 

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The Power of Less Text

August 26, 2007

Writing has never been more powerful. The advent of new forms of media (digital video, audio, animation etc) has not diluted the raw power of text. On the contrary, text is king. Consider the billions of email flying around the world each day. The web is mostly text. Consider what media you use the most. How often do you edit a video, compared to dashing of an email? How often do you communicate in video at all? I depict concepts a lot. I embed these visual diagrams in many things I write. But despite being overtly visual, my picture quota pales in comparison to how much text I produce. “The pen is mightier than the sword” is a platitude that has been bulstered and amplified by Moore’s law.

I’m reading a book at the moment called “On Writing Well” by William Zinsser. A classic guide to writing non-fiction…up there in the New York Time’s opinion with “The Elements of Style.” Lesson number one, reduce clutter. Removing words adds clarity and power to what you write. Saying less delivers more.

  • “with the possible exception of” (except)
  • “due to the fact that” (because)
  • “he totally lacked the ability to” (he couldn’t)
  • “until such time as” (until)
  • “for the purpose of” (for)
  • “in order to” (to) – added by Rick Bond

I like this. It’s why Haiku so arresting.

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Mental Model vs. Implementation Model

August 26, 2007

I have renamed my blog – the “Mental Model” the new title refers to comes from this concept:

Mental Model vs. Implementation Model